The Ashworth Portrait was inspired by a homebrew Dungeons and Dragons game. The portrait shows one of the main PCs as a child, his mother and the family cat.
In the campaign, the PC had an old photo so I took the liberty of adding light damages like creases, water damage, and scratches to a separate copy of the final piece. The Christmas theme was to help add to the happiness and warmth between mother and son.
The Adventure Zone is a D&D themed podcast that I follow. The piece features one of the main characters, Taako, and his twin sister Lup.
The piece was created as a birthday commission piece for two of my friends. I referred to a cosplay photo of them for inspiration and made some creative edits to create a warm atmosphere.
The Adventure Zone is a D&D podcast that I follow. The description of the characters in the campaigns have always been general, leaving room for the imagination to wander.
Kravitz was described as a dark haired, handsome man wearing a suit. With little limitations to abide by, I tried my hand at creating an image of Kravitz. He ended up being one of my favorite characters in the series so I enjoyed my time coming up with a character design.
Final
Cross Horizons was a small project I worked on during one of my game development courses. The game was a bout a young girl named Oriel who would have to visit the Temples of the Gods in order to earn their favor. To earn their favor would mean that she would be granted the power to fight back against the blots that are threatening to destroy her land and her home.
When designing Oriel, I wanted to give her an innocent, youthful look. Oriel was designed to be a hopeful character, never letting the bad things in the world get her down. I wanted that hopefulness to be reflected in her expression and in her appearance. The setting being more fantasy based also influenced the design quite a bit, giving her elf ears and paler looking eyes.
The designs of the main enemies of the game, the blots, were influenced mostly by nature, save for the penumbra. The penumbra was simply a carrier to bring souls to the other side. It was theorized by Oriel’s people that a lost penumbra would lead to corrupt souls, which ultimately created blots. The corrupted souls would take shape based on what they found nearby in their surroundings, but always with a corrupted look. The more advanced blots were called blights, often identified by crystal-like masses growing from inside them.
The workflow of animating the “Penumbra” character in Spine: 2D